Crypterrians
Last updated
Last updated
Crypterrians are the core of every squad. The power of your Crypterians determines your ability to earn $ERA.
Crypterrians are categorized into 3 factions, 10 classes, and 5 rarity levels. Factions provide faction bonuses, classes define the type of bonus, and rarity levels determine the value of stats.
Power - The total power of a squad determines the zone that the squad can explore. The higher the power, the more challenging the zone and the greater the reward.
Health - Each Crypterrian has its own health score. When Crypterians form a squad, their health points sum up. Health is spent when traveling through zones. If the squad's health reaches zero, the characters get locked. To unlock them you need to spend a certain amount of $ERA.
Class - The Crypterrian's class determines the type of bonus. Characters of the same class can have different rarities, resulting in varying size of bonuses.
Bonuses - Rare Crypterrians have valuable bonuses. For example, they can increase the probability of success, provide a higher $ERA reward, boost the power of the squad, reduce damage taken by the squad, decrease energy consumption, or increase the experience points. The magnitude of these bonuses depends on the rarity of the character.
Common
48.7%
10-30
-
Uncommon
33%
30-60
+1%
Rare
14%
60-90
+2%
Epic
3%
90-125
+3%
Legendary
1%
125-200
+4%
Hero
0.3%
200+
+5%
A single Crypterian can only have one bonus:
Increased Mecha EXP points
Reduced Mecha’s energy consumption
Reduced damage to the squad
Increased probability of success
Increased total squad power
Increased $ERA reward in case of success
*Some rare Cryptarians do not have a bonus
WORKER
C
3,5-9,45
10-27
-
U
10,5-19,25
30-55
-
MILITARY
C
5,5-14
11-28
-
U
16.5-28,5
33-57
-
HEAVY
C
11-28
11-28
-
U
32-57
32-57
-
VETERAN
U
23.4-39
36-60
-
R
39-56,55
60-87
-
RESEARCHER
U
12.6-19,95
36-57
+1% GP received
R
21-30,8
60-88
+2% GP received
E
31.5-42
90-120
+3% GP received
NAVIGATOR
R
27-39,6
60-88
-2% energy requirements
E
40,5-54
90-120
-3% energy requirements
L
56,25-76,5
125-170
-4% energy requirements
PROTECTOR
R
52-70,4
65-88
-3% HP loss reduction
E
72-96
90-120
-4% HP loss reduction
L
100-136
125-170
-5% HP loss reduction
COMMANDER
E
66,5- 87,5
95-125
+3% biome win chance
L
91-122,5
130-175
+4% biome win chance
H
122,5-150,5
175-215
+5% biome win chance
ORACLE
E
38-50
95-125
+3% squad power
L
52-70
130-175
+4% squad power
H
70-86
175-215
+5% squad power
VALKYRIE
L
131,25
175
+4% $ERA rewards
H
168,75
225
+5% $ERA rewards
Faction - Faction determines whether a character belongs to one of the