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On this page
  • Crypterrian stats
  • Rarity Table
  • Types of crypterrian bonuses
  • Table of characters class
  1. GAMEPLAY

Crypterrians

PreviousMechasNextSquads

Last updated 1 year ago

Crypterrians are the core of every squad. The power of your Crypterians determines your ability to earn $ERA.

Crypterrians are categorized into 3 factions, 10 classes, and 5 rarity levels. Factions provide faction bonuses, classes define the type of bonus, and rarity levels determine the value of stats.

Crypterrian stats

Power - The total power of a squad determines the zone that the squad can explore. The higher the power, the more challenging the zone and the greater the reward.

Health - Each Crypterrian has its own health score. When Crypterians form a squad, their health points sum up. Health is spent when traveling through zones. If the squad's health reaches zero, the characters get locked. To unlock them you need to spend a certain amount of $ERA.

Class - The Crypterrian's class determines the type of bonus. Characters of the same class can have different rarities, resulting in varying size of bonuses.

Bonuses - Rare Crypterrians have valuable bonuses. For example, they can increase the probability of success, provide a higher $ERA reward, boost the power of the squad, reduce damage taken by the squad, decrease energy consumption, or increase the experience points. The magnitude of these bonuses depends on the rarity of the character.

Rarity Table

Rarity
Drop chance
Power
Bonus value*

Common

48.7%

10-30

-

Uncommon

33%

30-60

+1%

Rare

14%

60-90

+2%

Epic

3%

90-125

+3%

Legendary

1%

125-200

+4%

Hero

0.3%

200+

+5%

Types of crypterrian bonuses

A single Crypterian can only have one bonus:

  1. Increased Mecha EXP points

  2. Reduced Mecha’s energy consumption

  3. Reduced damage to the squad

  4. Increased probability of success

  5. Increased total squad power

  6. Increased $ERA reward in case of success

*Some rare Cryptarians do not have a bonus

Table of characters class

CLASS
RARITY
HP
POWER
BONUS

WORKER

C

3,5-9,45

10-27

-

U

10,5-19,25

30-55

-

MILITARY

C

5,5-14

11-28

-

U

16.5-28,5

33-57

-

HEAVY

C

11-28

11-28

-

U

32-57

32-57

-

VETERAN

U

23.4-39

36-60

-

R

39-56,55

60-87

-

RESEARCHER

U

12.6-19,95

36-57

+1% GP received

R

21-30,8

60-88

+2% GP received

E

31.5-42

90-120

+3% GP received

NAVIGATOR

R

27-39,6

60-88

-2% energy requirements

E

40,5-54

90-120

-3% energy requirements

L

56,25-76,5

125-170

-4% energy requirements

PROTECTOR

R

52-70,4

65-88

-3% HP loss reduction

E

72-96

90-120

-4% HP loss reduction

L

100-136

125-170

-5% HP loss reduction

COMMANDER

E

66,5- 87,5

95-125

+3% biome win chance

L

91-122,5

130-175

+4% biome win chance

H

122,5-150,5

175-215

+5% biome win chance

ORACLE

E

38-50

95-125

+3% squad power

L

52-70

130-175

+4% squad power

H

70-86

175-215

+5% squad power

VALKYRIE

L

131,25

175

+4% $ERA rewards

H

168,75

225

+5% $ERA rewards

Faction - Faction determines whether a character belongs to one of the

👨‍🚀
three factions
Crypterrians stats